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Storytelling Through Computer Animation

Storytelling Through Computer Animation

Assignment A15: on Events,  Interactivity, and parameters

Objectives

Story, Plot, and Plot Components

This is a course on storytelling.  Granted, the storytelling is through animation, but the story is of crucial importance, and a story will not be engaging if it is not purposeful.

The Goal(s) and Purpose(s) of your Story

 In the book Science Fiction Writer's Workshop Barry B. Longyear's asks:

"What are you trying to accomplish with your story? What is its moral or theme? Is it to demonstrate the worth of a particular brand of morality, to point the way toward the future, to deplore a certain ideology or form of social organization? The story is a lie, but the lie must accomplish something besides simply being believed. It must excite, teach, enlighten, stir to action, soothe, uplift, depress, sadden, bring happiness--something. Otherwise, there is no point in telling it. And what that purpose is may or may not be your choice. In making up a story, the tale's purpose is not necessarily the starting point. You may not even know the purpose until after you have finished inventing the tale. But there must be a purpose. Without a purpose--or without a purpose of significance--the story becomes trivial."

So, in this assignment, your first task is to decide upon your purpose and goals as a storyteller.  

What is the difference between plot and story?

In Technique in Fiction, Macauley and Lanning draw a helpful distinction between story and plot. A story is a sequence of events prompted by the question, “And then what happened?” whereas a plot contains events causally linked to each other, prompting the question, “Why?”

So, then a story is built upon the conflicts created by the plot, while the plot is a series of events deliberately arranged so as to reveal their dramatic, thematic, and emotional significance.

Without a plot line there is no story, and some might say, you have merely a random series of events, which are at best loosely associated by the fact that most of them involve many of the same main characters. Not every plot has a great story, but every great story has a plot, and this plot must be planned based upon your purpose(s) and goal(s) as the artist/storyteller.  It is this plan the characters follows toward an anticipated resolution, and it is this plan the artist follows to relate the character's journey to the audience.

Primary Components of Plot

The following are generally accepted as the primary components of a plot line:
This can be depicted visually as follows:
Plot Diagram

Here is a classic story with a rather sophisticated internal plot.  Let's analyze it.

The Telltale Heart by Edgar Allan Poe

Next create a longer animation which incorporates all of these elements you have planned for in your artist's statement.


We know that interactive stories are stories in which readers are given choices which determine the direction of the rest of the plot line.

Remember the story of the unwelcome visitor?




The frogs show the "group behavior" of jumping into the pond to escape the snake.  Instead of having this story run with a group behavior, we could have the reader click on each snake to help them escape.  To do this, we could use method with a parameter...

But, we also need to work this into the longer plot in a way which makes sense.


Your task: (which is to be completed individually, though consultations are encouraged...)

In this assignment, we will create a longer animation and really focus on story purpose and goals, plot development, and will also gain practice parameters and interactivity.

Create an artist's statement as follows:

Please save your Alice animation as yourusername-A15. Please save your Artist's statement as yourusername-A15.

Submit two files: the Alice scene yourusername-A15 and the artist's statement yourusername-A15 to Moodle before class.
 
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