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Storytelling Through Computer Animation

Storytelling Through Computer Animation

Assignment A10 on using world-level methods to distinguish scenes

Objectives

Creating your own Methods from a Storyboard:

When animations begin to get longer, it is a good idea to organize the code of the animation into story segments.  

If you create a storyboard for a longer animation, such as: PJ's Dream Storyboard.

Then you will want a way to organize your code into world-level methods you create, so the code is not confusing.

Here is an example animation called PJ's Dream that has this kind of organization.  Note that the new methods are organized by the name of the scence and that the scene names make sense:

World-level methods

Here is the result in youtube:

Your task: (which is to be completed individually, though consultations are encouraged...)

The primary task for today is to create a somewhat longer animation which tells an entire short-story, to learn to use world-level methods to organize the program into world-level methods corresponding to scenes, and to review some newer concepts.

The requirements are:

Write an artist's statement which will help the audience to understand what you believe to be the most important aspects of your animation and the techniques used to make it. A paragraph of three to five sentences should certainly suffice which answers the following questions:
Please save this Artist's statement as yourusername-A10.

You have 4 things to submit:
 
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